A Stream Deck page of live server tiles showing game, name, state, CPU and RAM, alongside restart, backup, console and update keys.
Instance keys, an overview key, and command keys on one page.

What you need

  • CubeCoders AMP, version 2.4 or newer, reachable over the network from the computer running Stream Deck. Either an ADS controller, which shows you every instance across all of its targets, or a single standalone instance.
  • Stream Deck software 7.1 or newer, on Windows 10+ or macOS 12+.
  • An AMP user account for the plugin. Make a dedicated one rather than reusing your own.

Any Stream Deck works: the original, Mini, XL, Stream Deck +, Neo, and Stream Deck Mobile on a phone or tablet.

1. Install the plugin

Install it from the Elgato Marketplace. Stream Deck loads it automatically; there is nothing to configure on disk. The current release is 1.1.8, for Stream Deck 7.1 or later on Windows and macOS.

2. Create an AMP user for the plugin

You can use your own admin account, but a dedicated user is better. It keeps the plugin's access limited, and it makes AMP's audit log show clearly what came from the Stream Deck.

In AMP, go to Configuration → User Management and create a user, for example streamdeck. Then in Configuration → Role Management, give its role:

PermissionNeeded for
Access to the instances you want on the deckeverything; without it the plugin can see a server but not control it
Start, Stop, Restart, Kill, Sleepthe power keys
Updatethe Update key
Console accessConsole Command keys
Backup creationthe Backup key
Manage instancesthe "AMP instance process" commands, if you use them

The one that catches people out: instance access is granted per instance, not once globally. If a key shows "Login ignored (access?)" or "No instance access", that server is missing from the role's instance list. Everything else can look fine while this is wrong, because the controller-level tiles still work.

If your AMP account uses two-factor authentication, that is fine. You will enter a code once, and only once.

3. Add your first key and connect

Drag an Instance key onto your Stream Deck from the AMP Server Control category, then open its settings. Expand Connections at the bottom. There are three connection slots, A, B and C, shared by every AMP key you ever create, so you only fill this in once. Complete slot A:

FieldWhat to put in it
A: NameAnything you like. It appears on tiles, for example Game servers
A: AMP URLYour AMP address including the port, for example http://amp.example.com:8080
A: UsernameThe AMP user from step 2
A: PasswordThat user's password
A: 2FA codeOnly if the account uses two-factor. A current code from your authenticator
A: Saved loginLeave empty. The plugin fills this in for you
A: Self-signed certTick only if your AMP uses HTTPS with a certificate your computer does not trust
Refresh everyHow often tiles update, 5 to 60 seconds. 10 is a good default

The key connects within a few seconds. Instance then lists every server the account can see, grouped by target if you run a controller. Pick one.

About that password

The plugin signs in once, then asks AMP for a long-lived login token and stores it in Saved login. Your 2FA field is cleared at that point, so you never enter a code again. The password stays stored because AMP asks for a separate sign-in when a key talks to an individual server.

Everything is held by the Stream Deck app's own settings store on your computer, and is only ever sent to the AMP address you typed. Nothing goes anywhere else.

If you change the account's password in AMP later, the saved token stops working. The key will say "Password needed"; clear Saved login, retype the password, and it recovers.

4. The four actions

Instance

A live tile for one server. It shows the game, the server's name, its state, CPU and RAM while it is running, and how many players are online when the game reports it. The colour bar and the dot follow AMP's state, so Starting, Running, Stopping, Sleeping, Failed and a stopped instance all look different at a glance.

A single instance tile showing a game tag, the server name, a green Running label, CPU and RAM bars and the player count.
One Instance key, drawn by the plugin itself.
SettingOptions
Short pressOpen the instance detail page (default), Open the instance in AMP, Refresh the tile
Hold 2 s toNothing (default), Start if stopped, stop if running, Start the server, Stop the server, Restart the server, Kill the server

Leave the key's title empty. The tile draws its own text.

Instance Command

One key, one command. Choose from:

  • Server: start, stop, restart, start-if-stopped-stop-if-running, kill, sleep, update, take a backup
  • AMP instance process: start, stop or restart the AMP instance itself, rather than the game inside it

Confirm by decides how careful the key is:

OptionBehaviour
Holding the key for 2 secondsThe default. A hint appears, and the command runs only if you keep holding
Pressing twice within 3 secondsFirst press hints, the second runs it
Nothing, run immediatelyFor keys you trust
Command keys showing a hold-to-confirm hint, a press-again hint, green success results and a red permission error.
Hold to confirm, then the result on the key.

The key greys out when the command does not apply, for example Start while the server is already running. While a command runs the key shows its progress, then the result: done, running, stopped, updated, or the exact error AMP gave.

Update is worth knowing about. It stops the server, waits until AMP confirms it has stopped, updates, then starts it again only if it was running beforehand. Updating a server while it is still running patches game files underneath the live process, which leaves AMP and the real server disagreeing about what is running. This plugin never does that, and it will abort rather than update a server it could not confirm as stopped.

Backup title accepts {date} and {name}, so Stream Deck {date} produces titles you can find later.

Console Command

Sends any console line to a server, exactly as if you typed it into AMP's console tab. Put the line in Command, for example say Restarting in 5 minutes. The server has to be running. Confirmation is optional and off by default.

Controller Overview

Shows how many servers are running out of the total, how many players are online across everything, and how many servers have failed. Press it to open a page listing every instance.

5. The generated pages

Two pages are built for you and installed the first time you use them. Stream Deck asks permission to install them; accept it.

The instance list opens from a Controller Overview key: one live tile per server, a Back key, and previous and next keys when you have more servers than keys. Press any server to open its detail page.

The generated instance list page, with a back key at top left, one live tile per server, and paging arrows in the bottom corners.
The instance list, opened from a Controller Overview key.

The detail page opens from a list tile or from any Instance key. It gives you, on one screen:

  • the server's name and state, uptime, and player names where the game reports them
  • CPU, RAM and disk use
  • live CPU, RAM and player graphs covering the last 30 minutes
  • the address and port players connect to
  • Open in AMP, and Refresh
  • hold-to-confirm Start, Stop, Restart, Kill, Sleep, Update and Backup
The instance detail page on a Stream Deck XL: status widgets across the top, live CPU, RAM and player graphs in the middle, and a row of power keys along the bottom.
The detail page for one server, on a Stream Deck XL.

Back returns you to the list, or to your own page if you came straight from an Instance key. Layouts are included for every Stream Deck model, so a Mini gets a smaller arrangement of the same information.

6. Stream Deck + and Multi Actions

On a Stream Deck +, an Instance key works as a dial. Rotate it to switch between CPU, RAM and players; push it or tap the screen to open that server in AMP. The detail page uses all three dials at once.

Instance Command and Console Command work inside Multi Actions. Inside one they run immediately when their step is reached, without waiting for a confirmation you cannot give. That makes sequences easy: warn players on the console, wait, then restart.

More than one AMP

Use connection slots B and C for other AMP installations, then pick the slot on each key. Each slot can be a controller or a standalone instance.

Troubleshooting

Problems are reported on the key itself, so you can see at a glance which server is unhappy and why.

Four keys showing a setup prompt, a login error, a network error and a permission error.
Problems are reported on the key itself.
The key saysWhat it means
set up in key settingsNo connection details yet. Open the key's settings and fill in Connections
connecting…Talking to AMP. If it stays like this for more than a few seconds, check the URL
pick an instanceConnected, but this key has no server selected
instance not foundThe selected server no longer exists, or the account lost access to it
Not an AMP URLSomething answered, but it was not AMP. Check the port; AMP is usually 8080
DNS failedThe hostname does not resolve. Check the spelling, or use an IP address
Connection refusedNothing is listening there. Check the port, and that AMP is running
Host unreachableNo network route. Check firewalls and VPNs
TimeoutAMP did not answer in time. Usually a slow or blocked network path
TLS certificateHTTPS with a certificate your computer does not trust. Tick Self-signed cert
Login refusedAMP rejected the sign-in. Check the username and password
Password neededThe saved token expired, usually after a password change. Retype the password
2FA code neededPut a current authenticator code in the 2FA code field
No instance access / Login ignored (access?)The AMP role has no access to that specific server. See step 2
Account disabled / Password change requiredSort the account out in AMP first
Login backed offToo many failed sign-ins in a row. It retries by itself, and pressing the key retries at once
Crashed on startThe server started and then exited. Its own console will say why
Did not stop; update abortedThe server would not stop, so the update was refused rather than risk a broken install
press an overview keyA page key is sitting on a normal page. These belong on the generated pages

Two general tips:

  • Tiles refresh on a shared timer, so one AMP call serves every key on that connection. Setting Refresh every lower makes tiles livelier at the cost of more requests.
  • Only one command runs per server at a time. Press a second key while one is working and it will say busy.

Frequently asked

Does it work with any game?

Yes. Servers are discovered from AMP itself, so anything AMP can run appears automatically, including new ones you add later. Player counts and player names depend on what each game reports to AMP; some report both, some only a count, some neither.

Do I need to open a port or install anything on the server?

No. The plugin talks to AMP's normal web address, the same one you use in a browser.

Does it work over the internet or a VPN?

Yes, wherever AMP is reachable from your computer. A VPN or a mesh network such as Tailscale works fine.

Is my password sent anywhere else?

No. It goes only to the AMP address you enter, and is stored by the Stream Deck app on your own computer.

Is this made by CubeCoders?

No. It is an independent plugin and is not affiliated with or endorsed by CubeCoders.

Something is still wrong.

Email support@teatimeservers.ca with what the key says and what you expected. The plugin also writes a log; on Windows it is under %APPDATA%\Elgato\StreamDeck\Plugins\com.deaddesk.amp.sdPlugin\logs.