Cages

You start with a small cage, room for 1. Each size up is bought once and keeps everything in it. Fancy rats need at least a medium cage.

The Medium cage key in the shop

Medium cage

level 2 · 80 seeds · room for 2

More room means company for the social ones, and space for a litter to grow up in.

The Large cage key in the shop

Large cage

level 4 · 200 seeds · room for 3

More room means company for the social ones, and space for a litter to grow up in.

The Grand cage key in the shop

Grand cage

level 6 · 420 seeds · room for 4

More room means company for the social ones, and space for a litter to grow up in.

A second cage

Different kinds never share a cage and Syrians live alone, so a second cage is how you keep a second kind. The two share one wallet and one level.

The Second cage key in the shop

Second cage

level 4 · 150 seeds · once

A small cage beside your first, with a line-up to pick its first pet from. It upgrades on its own. Set a Cage key to Second cage to open it.

Toys

Toys make a cage happier and keep boredom away. Up to three of the chew stick, tube, sand bath, hammock and seesaw count towards fun at once; the wheel is a treat of its own. Toys, decor and food together add at most +15% happiness.

The Wheel key in the shop

Wheel

level 1 · 25 seeds · +3% happiness

The favourite. A bored pet with energy to spare hops on and runs, which is the quickest way to cheer one up, and wears it out for a good sleep.

The Wooden house key in the shop

Wooden house

level 1 · 20 seeds · +5% happiness

Somewhere dark and cosy to sleep. Pets curl up inside it instead of out on the bedding.

The Chew stick key in the shop

Chew stick

level 1 · 6 seeds · +2% happiness

Something to gnaw on. Counts as a toy.

The Tube and ledge key in the shop

Tube and ledge

level 2 · 35 seeds · +3% happiness

A tube with a ledge on top that pets climb up to and sit on. Counts as a toy.

The Sand bath key in the shop

Sand bath

level 3 · 30 seeds · +3% happiness

A dish of sand to roll in. Counts as a toy.

The Hammock key in the shop

Hammock

level 4 · 40 seeds · +3% happiness

A little hammock to lounge in. Counts as a toy.

The Seesaw key in the shop

Seesaw

level 5 · 50 seeds · +3% happiness

A wobbly seesaw. Counts as a toy.

Soft bedding

The Soft bedding key in the shop

Soft bedding

level 3 · 60 seeds · +2% happiness, 40% less mess

Deep, soft bedding that soaks up the mess, so the cage needs cleaning less often.

Decor

None of it does a job; all of it makes the cage somewhere worth living.

The Cork log key in the shop

Cork log

level 2 · 30 seeds · +4% happiness

A hollow cork log to scurry through.

The Climbing branch key in the shop

Climbing branch

level 3 · 35 seeds · +4% happiness

A climbing branch for the adventurous.

The Rope bridge key in the shop

Rope bridge

level 4 · 45 seeds · +4% happiness

A rope bridge strung across the cage.

The Hay rack key in the shop

Hay rack

level 4 · 40 seeds · +3% happiness

A rack of hay to pull at.

The Lookout tower key in the shop

Lookout tower

level 5 · 55 seeds · +5% happiness

A tall wooden tower to keep watch from.

The Digging box key in the shop

Digging box

level 6 · 65 seeds · +5% happiness

A deep box of soil for digging, which all of them love.

Travel carrier

Most use when Illness is switched on.

The Travel carrier key in the shop

Travel carrier

level 2 · 40 seeds · +1% happiness

Where a poorly pet can rest apart from the others, so an illness doesn't spread round the cage.

Food

Everyone starts on seed mix. The other tins aren't better or worse, just different: each is bought once, and swapping between tins you own is free.

The Muesli key in the shop

Muesli

level 3 · 45 seeds · a bowl goes 15% less far, 35% more mess, +5% happiness

The tasty one. They pick through it for the best bits and love it, and leave the rest all over the floor.

The Nuggets key in the shop

Nuggets

level 5 · 80 seeds · a bowl goes 30% further, 40% less mess

What a vet would tell you to feed. Nothing to pick out, nothing wasted, and a bit dull for it.

The Forage mix key in the shop

Forage mix

level 7 · 150 seeds · a bowl goes 15% further, 15% less mess, +6% happiness

A varied mix they enjoy that goes a good way, for keepers who have seen everything else.

Medicine

Only on the shelf when Illness is switched on in the settings.

The Medicine key in the shop

Medicine

level 2 · 50 seeds · used up

A sachet in the food that clears wet tail or the sniffles in hours. Clean bedding and good food clear it too, but it takes a day or two.

Backgrounds

A wall behind the cage. Each is bought once; after that you can swap between the ones you own for nothing.

The Bookshelf key in the shop

Bookshelf

level 2 · 30 seeds

The Window and sill key in the shop

Window and sill

level 3 · 45 seeds

The sky outside changes with the time of day.

The Striped paper key in the shop

Striped paper

level 4 · 55 seeds

The Workshop board key in the shop

Workshop board

level 5 · 70 seeds

The Fairy lights key in the shop

Fairy lights

level 6 · 95 seeds